Esports MOBA game Wildcard will be web2, with a separate web3 metagame
Much anticipated esports MOBA game Wildcard is gearing up for launch, with the first closed alpha playtest for NFT holders coming on Friday 14th March.
The team, led by Paul and Katy Drake Bettner, has also dropped the first wave of its WC tokens, 20% of the token supply, in conjunction with the release of its whitepaper.
Currently, WC tokens are locked to prevent trading through a mechanism the developer calls “airlock”. At some point they will become tradable, but initially airlocked tokens are used to build awareness and liquidity, in order to create a healthy ecosystem with a sustainable holder community pre-launch.
In the whitepaper, we also find out that Wildcard isn’t going to be a web3 game at all. Instead, it will be a F2P PC/console game focused on player expression (i.e. skins, cosmetic enhancements, customization) – revolving around “the sale of off-chain cards and card packs” in order to be optimized for existing web2 platforms, marketplaces and storefronts. There will certainly not be any play-to-win.
The web3 elements, including the onchain WC token, are instead part of a metagame called Wildclash, which in turn, will be distributed and used through the crypto-native Thousands.tv platform. Designed for the more web3-oriented audience, collectors, and speculators in the Wildcard universe, the WC tokens will be eligible for both players and spectators based on their engagement.
It essentially provides an additional element of liquidity and fun for the most supportive community. That’s why Playful Studios is allocating 100% of the total 88,888,888 token supply to its community, unlike any previous web3 game developer.